Tuesday 14 August 2012

Keita Takahashi


The Katamari games are brilliant, the aim is to eventually roll up everything in the 'Cosmos'. I really admire the level of detail in the game, every item that you can think of has been included; yakult, poker chips, swans, cranes, aeroplanes, town halls, barbeques, the empire state building- literally everything. 

The narrative quality of the game is also interesting, the player, as the Prince or one of his many cousins, is encouraged to roll up items to please the mean King who fires insults at you such as 'Is this on purpose? Like for a documentary or something?' no matter how well you complete the given task. 


I really enjoy the light hearted fun this game encourages as all too often the prime objective of a video game is kill as many people as possible with 'realistic' graphics that don't particularly showcase the imagination of its creators. I think in the right context, design is far more effective if it has a humourous aspect whether it's intelligently witty or just plain silly.

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